The rules of Carrot

Written by Darren Bruning on
The rules of Carrot

The game of Carrot eventuated as an evolution of Scum, during a boys’ poker trip to Ohakune.

Carrot can be played with 2 or more people, and uses the usual 52 cards plus 3 jokers – one of the jokers is called the Carrot (you might use the spare card or rules card included with many card packs).

The basics

All cards are dealt out, and the game proceeds in rounds where each player must play a card higher than the previous card. When no players can play a higher card, whoever played the current card wins the round, and leads the next round.

The aim of the game is to the first to play all of your cards. This person is called the President. The last person to play all of their cards is called Scum. The Scum must give the President his two best cards at the start of the next hand, and the President gives the Scum back his two worst cards.

Dealing and starting

The dealer deals out all cards, starting to his left and dealing clockwise. If there are 2 or 3 players, you can deal for one extra player and leave that as a blind hand.

For the first round of the first hand,, there is no scum yet and so whoever has the 3 of clubs starts.

After the first round, whoever won the previous round starts.

Multiples

If the first card played in a round is a pair or triple, then all subsequent cards played for that hand must also be pairs (or triples).

Knocking out

If a player can’t play their turn, they must “knock out”. The play continues without them for the remainder of that round.

Jokers

A joker can be played at any turn, and always wins that round.A Carrot is a joker. This rule takes precedence over all other rules, eg a joker can be played on top of a double or ten or seven etc.

The Carrot

The Carrot works as a joker but has a special power: the player playing the Carrot must also give one other card from their hand to any other player.

Ranking

When the Scum is giving 2 cards to the President, he must give his 2 most highly ranked cards. The ranking order is: Carrot, Joker, Two, Ave, King, Queen … down to three.

Suits have no meaning in Carrot

Sevens

When a seven is played, the next card played must be a 7 or lower. Play then resumes as normal.

Tens

When a ten is played, the player can name any other card (ranked Ace or below) . The subsequent players can either play the named card, or knock out. If play gets back around to the person who played the 10, they can play the named card which will then win the round (because everybody else has knocked out). If a played did play the named card, play resumes as normal from there.

If you can’t play the named card, but you have Ten, you can play the Ten (under the “Same-card forcing” rule below) and name a different card.

Same-card forcing

If a player plays the same card as has just been played, they “force” the next player to also play that same card. If they cannot, they say “skip” and play resumes as normal with the following player. The player that was “skipped” has not knocked out – they can still keep playing the rest of the round as normal.

Fourth and done

If a player plays the fourth card of the same number, they win the round. This might happen if one player plays doubles and the next player plays the same doubles, or if 4 singles of the same card are played consecutively.

No “playing out”

Once there is only one player left in a round, the round is finished – that player cannot continue to “play out” on their own.

Consecutive

If three cards in a row are consecutive ranks (eg 3,4,5) then the player playing the third card can call “consecutive”. For the remainder of that round, each card played must be one card higher or lower rank than the previous card. Play can go up or down but only by one tank, eg could be 3,4,5 (consecutive called), 6,5,6,7,8,7,6,7…